3.11.13

Secondary Characters - Rigs

Here are some examples of the rigs with simple actions. These characters were rigged using abAutoRig by Supercrumbly with some added aspects to the head. The fingers have detailed movements down to each knuckle and the feet have a variety of rolls and twist features. The characters required some modelling changes so the mesh was referenced in and was able to be updated. This however did cause issues with skinning and some constraints mainly to do with the eye rig. The solution was to make sure labeling didn't differ when changes were made and to create a new reference and bind that mesh to the bones then copy the skin weights from the old mesh to the new. This method did speed up the process but also required some re-painting of the skin weights depending on how heavy the changes were.



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