15.1.14

Joe & Bully 2 Textures

The feel and look for the characters need to match with the rough painted feeling of the backgrounds so our approach was to start with a Plasticine/clay look and maintain some of the matte/flattened feel. Using mental rays mia_ materials, it gave us flexibility to reach this look and it allowed for multi-layered bump maps to distort the surface of the characters. These two characters were painted in Photoshop using the UV maps as a base, James on the other hand was started this way and then taken into Mudbox and cleaned up, by Juan.

10.1.14

Door Matte Painting

With the door matte painting we decided to match the background, it would be best to hand animate and paint the door. So I painted seven frames of the 30 frame shot and because of the limited movement I was able to composite it without having to paint all 30. There are three variations of the door movement and what best suits the edit will be used.


3.1.14

Pool Matte Paintings

The matte paintings for the pool scene take place inside of James' head, where he is mainly contemplating and for this reason he is mostly still until he decides to dive. To aide the still, isolated feelings of the shots the mattes with sky have been separated into layers which will allow us to have subtle animation for the clouds. Shot 430 is for the dive sequence where the camera follows him until he hits the water. The splash is a 2D animated splash that has been created by Nur and plan for the water is to render out a sequence using the ocean shader in maya, mainly for the highlights and then composite it with the water in the matte paintings.