5.12.13

Facial Rig & James Pool Version, Rig



The modelling was done by Juan and Isaac for the pool version of James. The body rig was created the same way as the Joe and bully rigs, using abAutoRig by Supercrumbly. The facial rig is one that will be applied to all the motion captured animation because our captures were only for the body actions. The facial rig makes use of blendshapes and set driven keys. With this particular rig the face includes goggles and a swimming cap. The cap is effected by the eyebrow movements, the other versions of James (8 year old & 16 year old) include hair, which does not have a rig and at this point in time it may not be necessary. A few problems that arose when developing a facial rig were mainly to do with transferring it to the motion capture version. The Transfer script was what we saw as our best option but it caused some issues with constraints, particularly by breaking the connection with the neck controller. After several failed attempts with trying to prevent the neck control from breaking when transferring the facial rig, we decided to not include it and that any head movements would have to be made in the MotionBuilder clean up stage. 

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