4.2.14

Park Scene - Compositing Break Down



In this clip the break down shows our compositing method to reach our final look, one that we aim for throughout all the scenes. There was often colour correcting for the matte paintings and the models which varied from scene to scene to achieve an even feel throughout. The characters were often softened to reduce some of the overly sharp details in comparison to the matte paintings. The shadow comp/final look was developed by Juan where multiple colour shadow sequences were multiplied over one another and slightly offset to produce a smokey and fluent look. The coloured shadows were contained with the original shadow masks but each layer contained a variation of a fast blur or radial blur. The particle render of the smokey colours was created by Isaac. 

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